feat: publish sanitized Linux cloud-game MAA adapter

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RRRosmontis
2026-09-16 11:11:35 +08:00
commit de064272ec
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Apache License
Version 2.0, January 2004
http://www.apache.org/licenses/
TERMS AND CONDITIONS FOR USE, REPRODUCTION, AND DISTRIBUTION
1. Definitions.
"License" shall mean the terms and conditions for use, reproduction,
and distribution as defined by Sections 1 through 9 of this document.
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control with that entity. For the purposes of this definition,
"control" means (i) the power, direct or indirect, to cause the
direction or management of such entity, whether by contract or
otherwise, or (ii) ownership of fifty percent (50%) or more of the
outstanding shares, or (iii) beneficial ownership of such entity.
"You" (or "Your") shall mean an individual or Legal Entity
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"Work" shall mean the work of authorship, whether in Source or
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form, that is based on (or derived from) the Work and for which the
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of this License, Derivative Works shall not include works that remain
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designated in writing by the copyright owner as "Not a Contribution."
"Contributor" shall mean Licensor and any individual or Legal Entity
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3. Grant of Patent License. Subject to the terms and conditions of
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may provide additional or different license terms and conditions
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5. Submission of Contributions. Unless You explicitly state otherwise,
any Contribution intentionally submitted for inclusion in the Work
by You to the Licensor shall be under the terms and conditions of
this License, without any additional terms or conditions.
Notwithstanding the above, nothing herein shall supersede or modify
the terms of any separate license agreement you may have executed
with Licensor regarding such Contributions.
6. Trademarks. This License does not grant permission to use the trade
names, trademarks, service marks, or product names of the Licensor,
except as required for reasonable and customary use in describing the
origin of the Work and reproducing the content of the NOTICE file.
7. Disclaimer of Warranty. Unless required by applicable law or
agreed to in writing, Licensor provides the Work (and each
Contributor provides its Contributions) on an "AS IS" BASIS,
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PARTICULAR PURPOSE. You are solely responsible for determining the
appropriateness of using or redistributing the Work and assume any
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8. Limitation of Liability. In no event and under no legal theory,
whether in tort (including negligence), contract, or otherwise,
unless required by applicable law (such as deliberate and grossly
negligent acts) or agreed to in writing, shall any Contributor be
liable to You for damages, including any direct, indirect, special,
incidental, or consequential damages of any character arising as a
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defend, and hold each Contributor harmless for any liability
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of your accepting any such warranty or additional liability.
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APPENDIX: How to apply the Apache License to your work.
To apply the Apache License to your work, attach the following
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Licensed under the Apache License, Version 2.0 (the "License");
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#!/usr/bin/env python3
"""Bootstrap a NetEase Cloud Game token without blocking the API server."""
from __future__ import annotations
import argparse
import json
import os
from pathlib import Path
import requests
BASE_DIR = Path(__file__).resolve().parent
TOKEN_FILE = Path(os.getenv("MAA_ONLINE_TOKEN_FILE", str(BASE_DIR / "token")))
PENDING_FILE = Path(os.getenv("MAA_ONLINE_PENDING_LOGIN_FILE", str(BASE_DIR / ".pending-login")))
API_BASE = "https://n.cg.163.com/api/v1"
def write_private(path: Path, value: str) -> None:
path.parent.mkdir(parents=True, exist_ok=True)
flags = os.O_WRONLY | os.O_CREAT | os.O_TRUNC
fd = os.open(path, flags, 0o600)
try:
os.write(fd, value.encode("utf-8"))
finally:
os.close(fd)
os.chmod(path, 0o600)
def normalize_phone(phone: str, country_code: str) -> tuple[str, str]:
phone = phone.strip().replace(" ", "")
country_code = country_code.strip().lstrip("+")
if not phone.isdigit() or not country_code.isdigit():
raise ValueError("phone and country code must contain digits only")
return country_code, phone
def request_code(phone: str, country_code: str) -> None:
country_code, phone = normalize_phone(phone, country_code)
response = requests.post(
f"{API_BASE}/phone-captchas/{country_code}-{phone}",
timeout=15,
)
response.raise_for_status()
write_private(PENDING_FILE, json.dumps({"country_code": country_code, "phone": phone}))
print("SMS code requested. Run: python login.py verify <code>")
def verify_code(code: str) -> None:
if not PENDING_FILE.is_file():
raise RuntimeError("no pending login; run the request command first")
pending = json.loads(PENDING_FILE.read_text(encoding="utf-8"))
code = code.strip()
if not code:
raise ValueError("verification code must not be empty")
payload = {
"auth_method": "phone-captcha",
"ctcode": pending["country_code"],
"phone": pending["phone"],
"captcha": code,
"device_info": {
"userAgent": "Mozilla/5.0 (X11; Linux x86_64) AppleWebKit/537.36 Chrome/140 Safari/537.36",
"appVersion": "5.0 (X11)",
"codecs": ["h264", "vp8", "vp9"],
},
}
response = requests.post(f"{API_BASE}/tokens", json=payload, timeout=15)
response.raise_for_status()
token = response.json().get("token")
if not token:
raise RuntimeError("login response did not contain a token")
write_private(TOKEN_FILE, token)
PENDING_FILE.unlink(missing_ok=True)
print(f"Login token saved securely to {TOKEN_FILE}")
def status() -> None:
if TOKEN_FILE.is_file() and TOKEN_FILE.stat().st_size:
print(f"token: present ({oct(TOKEN_FILE.stat().st_mode & 0o777)})")
else:
print("token: missing")
print(f"pending login: {'yes' if PENDING_FILE.is_file() else 'no'}")
def main() -> None:
parser = argparse.ArgumentParser()
sub = parser.add_subparsers(dest="command", required=True)
request_parser = sub.add_parser("request", help="request an SMS verification code")
request_parser.add_argument("phone")
request_parser.add_argument("--country-code", default="86")
verify_parser = sub.add_parser("verify", help="exchange an SMS code for a token")
verify_parser.add_argument("code")
sub.add_parser("status", help="show credential state without revealing secrets")
args = parser.parse_args()
if args.command == "request":
request_code(args.phone, args.country_code)
elif args.command == "verify":
verify_code(args.code)
else:
status()
if __name__ == "__main__":
main()
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aiohttp>=3.10,<4
requests>=2.31,<3
aiortc>=1.9,<2
av>=12.3,<17
numpy>=1.26,<3
pillow>=10.3,<13
websockets>=12,<16
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Apache License
Version 2.0, January 2004
http://www.apache.org/licenses/
TERMS AND CONDITIONS FOR USE, REPRODUCTION, AND DISTRIBUTION
1. Definitions.
"License" shall mean the terms and conditions for use, reproduction,
and distribution as defined by Sections 1 through 9 of this document.
"Licensor" shall mean the copyright owner or entity authorized by
the copyright owner that is granting the License.
"Legal Entity" shall mean the union of the acting entity and all
other entities that control, are controlled by, or are under common
control with that entity. For the purposes of this definition,
"control" means (i) the power, direct or indirect, to cause the
direction or management of such entity, whether by contract or
otherwise, or (ii) ownership of fifty percent (50%) or more of the
outstanding shares, or (iii) beneficial ownership of such entity.
"You" (or "Your") shall mean an individual or Legal Entity
exercising permissions granted by this License.
"Source" form shall mean the preferred form for making modifications,
including but not limited to software source code, documentation
source, and configuration files.
"Object" form shall mean any form resulting from mechanical
transformation or translation of a Source form, including but
not limited to compiled object code, generated documentation,
and conversions to other media types.
"Work" shall mean the work of authorship, whether in Source or
Object form, made available under the License, as indicated by a
copyright notice that is included in or attached to the work
(an example is provided in the Appendix below).
"Derivative Works" shall mean any work, whether in Source or Object
form, that is based on (or derived from) the Work and for which the
editorial revisions, annotations, elaborations, or other modifications
represent, as a whole, an original work of authorship. For the purposes
of this License, Derivative Works shall not include works that remain
separable from, or merely link (or bind by name) to the interfaces of,
the Work and Derivative Works thereof.
"Contribution" shall mean any work of authorship, including
the original version of the Work and any modifications or additions
to that Work or Derivative Works thereof, that is intentionally
submitted to Licensor for inclusion in the Work by the copyright owner
or by an individual or Legal Entity authorized to submit on behalf of
the copyright owner. For the purposes of this definition, "submitted"
means any form of electronic, verbal, or written communication sent
to the Licensor or its representatives, including but not limited to
communication on electronic mailing lists, source code control systems,
and issue tracking systems that are managed by, or on behalf of, the
Licensor for the purpose of discussing and improving the Work, but
excluding communication that is conspicuously marked or otherwise
designated in writing by the copyright owner as "Not a Contribution."
"Contributor" shall mean Licensor and any individual or Legal Entity
on behalf of whom a Contribution has been received by Licensor and
subsequently incorporated within the Work.
2. Grant of Copyright License. Subject to the terms and conditions of
this License, each Contributor hereby grants to You a perpetual,
worldwide, non-exclusive, no-charge, royalty-free, irrevocable
copyright license to reproduce, prepare Derivative Works of,
publicly display, publicly perform, sublicense, and distribute the
Work and such Derivative Works in Source or Object form.
3. Grant of Patent License. Subject to the terms and conditions of
this License, each Contributor hereby grants to You a perpetual,
worldwide, non-exclusive, no-charge, royalty-free, irrevocable
(except as stated in this section) patent license to make, have made,
use, offer to sell, sell, import, and otherwise transfer the Work,
where such license applies only to those patent claims licensable
by such Contributor that are necessarily infringed by their
Contribution(s) alone or by combination of their Contribution(s)
with the Work to which such Contribution(s) was submitted. If You
institute patent litigation against any entity (including a
cross-claim or counterclaim in a lawsuit) alleging that the Work
or a Contribution incorporated within the Work constitutes direct
or contributory patent infringement, then any patent licenses
granted to You under this License for that Work shall terminate
as of the date such litigation is filed.
4. Redistribution. You may reproduce and distribute copies of the
Work or Derivative Works thereof in any medium, with or without
modifications, and in Source or Object form, provided that You
meet the following conditions:
(a) You must give any other recipients of the Work or
Derivative Works a copy of this License; and
(b) You must cause any modified files to carry prominent notices
stating that You changed the files; and
(c) You must retain, in the Source form of any Derivative Works
that You distribute, all copyright, patent, trademark, and
attribution notices from the Source form of the Work,
excluding those notices that do not pertain to any part of
the Derivative Works; and
(d) If the Work includes a "NOTICE" text file as part of its
distribution, then any Derivative Works that You distribute must
include a readable copy of the attribution notices contained
within such NOTICE file, excluding those notices that do not
pertain to any part of the Derivative Works, in at least one
of the following places: within a NOTICE text file distributed
as part of the Derivative Works; within the Source form or
documentation, if provided along with the Derivative Works; or,
within a display generated by the Derivative Works, if and
wherever such third-party notices normally appear. The contents
of the NOTICE file are for informational purposes only and
do not modify the License. You may add Your own attribution
notices within Derivative Works that You distribute, alongside
or as an addendum to the NOTICE text from the Work, provided
that such additional attribution notices cannot be construed
as modifying the License.
You may add Your own copyright statement to Your modifications and
may provide additional or different license terms and conditions
for use, reproduction, or distribution of Your modifications, or
for any such Derivative Works as a whole, provided Your use,
reproduction, and distribution of the Work otherwise complies with
the conditions stated in this License.
5. Submission of Contributions. Unless You explicitly state otherwise,
any Contribution intentionally submitted for inclusion in the Work
by You to the Licensor shall be under the terms and conditions of
this License, without any additional terms or conditions.
Notwithstanding the above, nothing herein shall supersede or modify
the terms of any separate license agreement you may have executed
with Licensor regarding such Contributions.
6. Trademarks. This License does not grant permission to use the trade
names, trademarks, service marks, or product names of the Licensor,
except as required for reasonable and customary use in describing the
origin of the Work and reproducing the content of the NOTICE file.
7. Disclaimer of Warranty. Unless required by applicable law or
agreed to in writing, Licensor provides the Work (and each
Contributor provides its Contributions) on an "AS IS" BASIS,
WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or
implied, including, without limitation, any warranties or conditions
of TITLE, NON-INFRINGEMENT, MERCHANTABILITY, or FITNESS FOR A
PARTICULAR PURPOSE. You are solely responsible for determining the
appropriateness of using or redistributing the Work and assume any
risks associated with Your exercise of permissions under this License.
8. Limitation of Liability. In no event and under no legal theory,
whether in tort (including negligence), contract, or otherwise,
unless required by applicable law (such as deliberate and grossly
negligent acts) or agreed to in writing, shall any Contributor be
liable to You for damages, including any direct, indirect, special,
incidental, or consequential damages of any character arising as a
result of this License or out of the use or inability to use the
Work (including but not limited to damages for loss of goodwill,
work stoppage, computer failure or malfunction, or any and all
other commercial damages or losses), even if such Contributor
has been advised of the possibility of such damages.
9. Accepting Warranty or Additional Liability. While redistributing
the Work or Derivative Works thereof, You may choose to offer,
and charge a fee for, acceptance of support, warranty, indemnity,
or other liability obligations and/or rights consistent with this
License. However, in accepting such obligations, You may act only
on Your own behalf and on Your sole responsibility, not on behalf
of any other Contributor, and only if You agree to indemnify,
defend, and hold each Contributor harmless for any liability
incurred by, or claims asserted against, such Contributor by reason
of your accepting any such warranty or additional liability.
END OF TERMS AND CONDITIONS
APPENDIX: How to apply the Apache License to your work.
To apply the Apache License to your work, attach the following
boilerplate notice, with the fields enclosed by brackets "[]"
replaced with your own identifying information. (Don't include
the brackets!) The text should be enclosed in the appropriate
comment syntax for the file format. We also recommend that a
file or class name and description of purpose be included on the
same "printed page" as the copyright notice for easier
identification within third-party archives.
Copyright [yyyy] [name of copyright owner]
Licensed under the Apache License, Version 2.0 (the "License");
you may not use this file except in compliance with the License.
You may obtain a copy of the License at
http://www.apache.org/licenses/LICENSE-2.0
Unless required by applicable law or agreed to in writing, software
distributed under the License is distributed on an "AS IS" BASIS,
WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
See the License for the specific language governing permissions and
limitations under the License.
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aiortc==1.9.0
aioice==0.9.0
av==12.3.0
numpy>=1.26.0
pillow>=10.3.0
websockets>=12.0
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import asyncio
import websockets
import base64
import time
import json
import requests
from aiortc.sdp import candidate_from_sdp, candidate_to_sdp
from aiortc.contrib.signaling import object_from_string, object_to_string
from aiortc import RTCIceCandidate, RTCPeerConnection, RTCSessionDescription
from aiortc.contrib.signaling import BYE, add_signaling_arguments, create_signaling
from aiortc.contrib.media import MediaBlackhole, MediaPlayer, MediaRecorder, MediaRelay
relay = MediaRelay()
sub_key = None
def login(phonenumber, code=None, token_file="token"):
"""Request an SMS code (when code is None) or exchange it for a token."""
if "-" not in phonenumber:
raise ValueError("phone number must use the '<country-code>-<number>' form")
if code is None:
response = requests.post(
"https://n.cg.163.com/api/v1/phone-captchas/" + phonenumber,
timeout=15,
)
response.raise_for_status()
print("input the code received by your phone")
code = input().strip()
country_code, phone = phonenumber.split("-", 1)
headers = {"Content-Type": "application/json;charset=utf-8"}
data = {
"auth_method": "phone-captcha",
"ctcode": country_code,
"phone": phone,
"captcha": str(code).strip(),
"device_info": {
"userAgent": "Mozilla/5.0 (X11; Linux x86_64) AppleWebKit/537.36 Chrome/140 Safari/537.36",
"appVersion": "5.0 (X11)",
"codecs": ["h264", "vp8", "vp9"],
},
}
response = requests.post(
"https://n.cg.163.com/api/v1/tokens",
headers=headers,
json=data,
timeout=15,
)
response.raise_for_status()
user_obj = response.json()
token = user_obj.get("token")
if not token:
raise RuntimeError("login response did not contain a token")
with open(token_file, "w", encoding="utf-8") as token_handle:
token_handle.write(token)
try:
import os
os.chmod(token_file, 0o600)
except OSError:
pass
print("login ok!")
return token
def encode_mess(message):
global sub_key
mess = str.encode(message)
m = b""
for i in mess:
m += ((i+sub_key)%256).to_bytes(1, byteorder='big')
res = base64.b64encode(m)
return res
def decode_mess(message):
try:
mess = base64.b64decode(message)
except:
return message
global sub_key
if sub_key == None:
fbyte = mess[0]
sbyte = mess[1]
for j in range(0, 256):
if(chr((fbyte-j)%256)=="[" and chr((sbyte-j)%256) == "{" and chr((mess[2]-j)%256) == "\""):
sub_key = j
break
if chr((fbyte-j)%256) == "{" and chr((sbyte-j)%256) == "\"":
sub_key = j
break
m = ""
for i in mess:
m += chr((i-sub_key)%256)
return m
def get_basic_info(token):
headers = {"Authorization": "Bearer " + token}
response = requests.get(
"https://n.cg.163.com/api/v2/users/@me",
headers=headers,
timeout=15,
)
response.raise_for_status()
info = json.loads(decode_mess(response.text))
return info["yunxin_account"]["accid"]
def request_ticket(token, game_code, regions=None, codecs=None, width=1280, height=720):
if regions is None:
regions = ["hdcz", "hbsjz"]
if codecs is None:
codecs = ["h264", "vp8", "vp9"]
req_obj = {
"regions": regions,
"game_code": game_code,
"codecs": codecs,
"width": width,
"height": height
}
global sub_key
req_str = encode_mess(json.dumps(req_obj).replace("'","\""))
headers = {
"Authorization": "Bearer " +token,
"Content-Type": "application/octet-stream"
}
response = requests.post(
"https://n.cg.163.com/api/v2/tickets",
headers=headers,
data=req_str,
timeout=15,
)
if not response.ok:
try:
detail = decode_mess(response.text)
except Exception:
detail = ""
raise RuntimeError(f"ticket request failed with HTTP {response.status_code}: {detail[:500]}")
info_obj = json.loads(decode_mess(response.text))
return info_obj["gateway_url"]
def find_region(token, game_code):
headers = {"Authorization": "Bearer " + token}
response = requests.get(
"https://n.cg.163.com/api/v2/media-servers",
params={"game_code": game_code},
headers=headers,
timeout=15,
)
response.raise_for_status()
regions = json.loads(decode_mess(response.text))
return [item["region"] for item in regions]
def exit_game(token, game_code):
headers = {"Authorization": "Bearer " + token}
response = requests.delete(
f"https://n.cg.163.com/api/v2/users/@me/games-playing/{game_code}",
headers=headers,
timeout=15,
)
response.raise_for_status()
return response.text
async def connect(token, game_code, w=1280, h=720, quality="high", codecs=None, platform=0, fps="30"):
if codecs is None:
codecs = ["h264", "vp8", "vp9"]
user_id = await asyncio.to_thread(get_basic_info, token)
regions = await asyncio.to_thread(find_region, token, game_code)
uri = await asyncio.to_thread(
request_ticket,
token,
game_code,
regions,
codecs,
w,
h,
)
websocket = await websockets.connect(uri)
auth_obj = {
"id": str(int(round(time.time() * 1000))),
"op": "auth",
"data": {
"user_id": user_id,
"token": token,
"game_code": game_code,
"w": w,
"h": h,
"quality": quality,
"codecs": codecs,
"platform": platform,
"fps": fps
}
}
auth_str = json.dumps(auth_obj)
await websocket.send(auth_str)
auth_res = await websocket.recv()
auth_res = decode_mess(auth_res)
try:
de_res = json.loads(auth_res)
except (TypeError, json.JSONDecodeError) as exc:
await websocket.close()
raise RuntimeError("failed to decode cloud-game auth response") from exc
if de_res.get("op") != "offer":
error_message = de_res.get("data", {}).get("errmsg", "unexpected signaling response")
await websocket.close()
raise RuntimeError(error_message)
new_sdp = {}
new_sdp["type"] = de_res["op"]
new_sdp["sdp"] = de_res["data"]["sdp"]
new_sdp = json.dumps(new_sdp)
return new_sdp, websocket
def channel_log(channel, t, message):
print("channel(%s) %s %s" % (channel.label, t, message))
async def send_action(sock, action):
action = encode_mess(json.dumps(action).replace("'","\""))
await sock.send(action)
pong_waiter = await sock.ping()
await pong_waiter
def pack_message(cmd, data):
if cmd == "mm": # move mouse, data: x, y
action = {"id":str(int(round(time.time() * 1000))),"op":"input","data":{"cmd":"1 %d %d 0" % (data["x"], data["y"])}}
elif cmd == "cm": # click mouse, data: x, y
action = {"id":str(int(round(time.time() * 1000))),"op":"input","data":{"cmd":"3 %d %d 0" % (data["x"], data["y"])}}
elif cmd == "ip": # keyboard input, data: single keyborad word
action = {"id":str(int(round(time.time() * 1000))),"op":"input","data":{"cmd":"5 %s" % data["word"]}}
else:
action = {}
return action
#print(decode_mess("2YDHwoCYgI+VlI6SlpeTk4+Uj5eAioDNzoCYgMfMztPSgIqAwr/Sv4CY2YDBy8KAmICRfpaOln6TkZB+joDb2w=="))
+573
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import asyncio
import json
import time
import sys
import signal
import platform
import logging
import base64
import os
from pathlib import Path
from typing import Optional, Coroutine
try:
from websockets.legacy.client import WebSocketClientProtocol
except ImportError: # websockets >=12 removed legacy package
from websockets.client import WebSocketClientProtocol # type: ignore[attr-defined]
from io import BytesIO
import requests
from aiohttp import web
from aiortc import RTCPeerConnection, RTCSessionDescription
from aiortc.contrib.media import MediaRelay
from sdk.wsconnect import (
connect, object_from_string, encode_mess,
pack_message, send_action, login, exit_game
)
# --- 配置 ---
BASE_DIR = Path(__file__).resolve().parent
GAME_CODE = os.getenv("MAA_ONLINE_GAME_CODE", "mrfz")
TOKEN_FILE = Path(os.getenv("MAA_ONLINE_TOKEN_FILE", str(BASE_DIR / "token")))
HOST = os.getenv("MAA_ONLINE_HOST", "127.0.0.1")
PORT = int(os.getenv("MAA_ONLINE_PORT", "22888"))
WIDTH = int(os.getenv("MAA_ONLINE_WIDTH", "1280"))
HEIGHT = int(os.getenv("MAA_ONLINE_HEIGHT", "720"))
FPS = os.getenv("MAA_ONLINE_FPS", "30")
START_WAIT_SECONDS = float(os.getenv("MAA_ONLINE_START_WAIT_SECONDS", "30"))
# --- 颜色定义 ---
class Colors:
RESET = '\033[0m'
RED = '\033[31m'
GREEN = '\033[32m'
YELLOW = '\033[33m'
BLUE = '\033[34m'
CYAN = '\033[36m'
BOLD = '\033[1m'
if platform.system() == "Windows":
asyncio.set_event_loop_policy(asyncio.WindowsSelectorEventLoopPolicy())
# --- API 解码工具 ---
def decode_api_response(encoded_data: str) -> dict:
"""Decode base64 encoded API response from cg.163.com"""
try:
raw_bytes = base64.b64decode(encoded_data)
except Exception:
return {}
# Find the decryption key by detecting JSON start pattern
decode_key = None
if len(raw_bytes) >= 2:
first_byte = raw_bytes[0]
second_byte = raw_bytes[1]
for key_candidate in range(256):
char1 = chr((first_byte - key_candidate) % 256)
char2 = chr((second_byte - key_candidate) % 256)
if char1 == "{" and char2 == "\"":
decode_key = key_candidate
break
if decode_key is None:
return {}
decoded_str = "".join(chr((b - decode_key) % 256) for b in raw_bytes)
try:
return json.loads(decoded_str)
except json.JSONDecodeError:
return {}
def fetch_user_info(token: str) -> dict:
"""Fetch user info including remaining game time from cg.163.com API"""
try:
headers = {"Authorization": f"Bearer {token}"}
response = requests.get(
"https://n.cg.163.com/api/v2/users/@me",
headers=headers,
timeout=10
)
if response.status_code != 200:
return {}
return decode_api_response(response.text)
except Exception as e:
logging.warning(f"Failed to fetch user info: {e}")
return {}
# --- 全局状态 ---
class AppState:
def __init__(self):
self.pc: Optional[RTCPeerConnection] = None
self.sock: Optional[WebSocketClientProtocol] = None
self.snapshotter: Optional['VideoSnapshotter'] = None
self.is_ready = False
self.width = WIDTH
self.height = HEIGHT
self.token: Optional[str] = None
self.cloud_game_task: Optional[asyncio.Task] = None
self.ready_event = asyncio.Event()
self.last_error: Optional[str] = None
def reset(self):
self.pc = None
self.sock = None
self.snapshotter = None
self.is_ready = False
self.token = None
self.cloud_game_task = None
app_state = AppState()
# --- 快照工具 (从 ark-demo.py 移植并修改) ---
class VideoSnapshotter:
def __init__(self, video_track):
self._track = video_track
self._task: Optional[asyncio.Task] = None
self._last_frame = None
self._got_first = asyncio.Event()
self._running = False
self._last_recv_ts: float = 0.0
def start(self):
if self._task:
return
self._running = True
self._task = asyncio.create_task(self._pump())
async def _pump(self):
try:
while self._running:
frame = await self._track.recv()
self._last_frame = frame
self._last_recv_ts = time.monotonic()
if frame.width > 0 and frame.height > 0:
app_state.width = frame.width
app_state.height = frame.height
if not self._got_first.is_set():
self._got_first.set()
except asyncio.CancelledError:
pass # 任务被取消是正常的
except Exception:
pass
async def wait_ready(self, timeout=20.0):
try:
await asyncio.wait_for(self._got_first.wait(), timeout=timeout)
return True
except asyncio.TimeoutError:
return False
async def snapshot_bytes(self, fmt="png") -> Optional[bytes]:
if not self._got_first.is_set():
return None
if self._last_recv_ts and time.monotonic() - self._last_recv_ts > 10:
self._last_frame = None
if app_state.is_ready:
app_state.is_ready = False
logging.warning("Video stream stale for over 10s; marking service as not ready")
return None
frame = self._last_frame
if frame is None:
return None
try:
from PIL import Image
img = frame.to_image()
with BytesIO() as bio:
img.save(bio, format=fmt.upper())
return bio.getvalue()
except Exception as exc:
logging.exception("Failed to encode cloud-game frame: %s", exc)
return None
async def stop(self):
self._running = False
if self._task:
self._task.cancel()
try:
await self._task
except asyncio.CancelledError:
pass
self._task = None
# --- API 处理函数 ---
async def handle_info(request: web.Request):
if not app_state.is_ready:
status = "connecting" if app_state.cloud_game_task and not app_state.cloud_game_task.done() else "disconnected"
if app_state.last_error:
status = "error"
return web.json_response({
"status": status,
"message": app_state.last_error or "Cloud gaming service not ready or not connected.",
})
return web.json_response({
"status": "ok",
"width": app_state.width,
"height": app_state.height,
})
async def handle_account(request: web.Request):
if not app_state.token:
return web.json_response({"status": "login_required"}, status=401)
loop = asyncio.get_running_loop()
user_info = await loop.run_in_executor(None, fetch_user_info, app_state.token)
if not user_info:
return web.json_response({"status": "error", "message": "Failed to query account."}, status=502)
return web.json_response({
"status": "ok",
"remaining_time": user_info.get("free_time_left"),
})
async def handle_screencap(request: web.Request):
if not app_state.is_ready or not app_state.snapshotter:
return web.json_response({"status": "error", "message": "Service not ready"}, status=503)
image_bytes = await app_state.snapshotter.snapshot_bytes(fmt="png")
if not image_bytes:
return web.json_response({"status": "error", "message": "Failed to capture screen"}, status=500)
return web.Response(body=image_bytes, content_type="image/png")
async def handle_click(request: web.Request):
if not app_state.is_ready or not app_state.sock:
return web.json_response({"status": "error", "message": "Service not ready"}, status=503)
try:
data = await request.json()
x, y = int(data['x']), int(data['y'])
except (json.JSONDecodeError, KeyError, TypeError, ValueError):
return web.json_response({"status": "error", "message": "Invalid request body"}, status=400)
if not (0 <= x < app_state.width and 0 <= y < app_state.height):
return web.json_response({"status": "error", "message": "Coordinates out of range"}, status=400)
logging.warning(f"Action: Click at ({x}, {y})")
# 1. 先移动鼠标到目标位置
move_action = pack_message("mm", {"x": x, "y": y})
await send_action(app_state.sock, move_action)
await asyncio.sleep(0.05) # 短暂等待,模拟真实操作
# 2. 再执行点击操作
click_action = pack_message("cm", {"x": x, "y": y})
await send_action(app_state.sock, click_action)
return web.json_response({"status": "ok"})
async def handle_swipe(request: web.Request):
if not app_state.is_ready or not app_state.sock:
return web.json_response({"status": "error", "message": "Service not ready"}, status=503)
try:
data = await request.json()
start_x, start_y = int(data['x1']), int(data['y1'])
end_x, end_y = int(data['x2']), int(data['y2'])
swipe_duration = int(data['duration'])
except (json.JSONDecodeError, KeyError, TypeError, ValueError):
return web.json_response({"status": "error", "message": "Invalid request body"}, status=400)
if not (50 <= swipe_duration <= 10000):
return web.json_response({"status": "error", "message": "Duration must be between 50 and 10000 ms"}, status=400)
logging.warning(f"Action: Swipe from ({start_x}, {start_y}) to ({end_x}, {end_y}) in {swipe_duration}ms")
# The web client protocol uses raw video-frame pixel coordinates, matching
# the existing mouse move/click commands. Keep swipe in the same space.
def clamp_coord(pixel_val: int, dimension: int) -> int:
return max(0, min(pixel_val, dimension - 1))
screen_width = app_state.width
screen_height = app_state.height
num_points = max(5, swipe_duration // 30)
interval = swipe_duration / 1000.0 / num_points
touch_id = 0
def create_touch_cmd(evt_type: int, px: int, py: int, tid: int) -> dict:
"""Create a touch command in raw video-frame pixel coordinates."""
raw_x = clamp_coord(px, screen_width)
raw_y = clamp_coord(py, screen_height)
timestamp = str(int(time.time() * 1000))
cmd_str = f"{evt_type} {raw_x} {raw_y} {tid}"
return {"id": timestamp, "op": "input", "data": {"cmd": cmd_str}}
# Touch down at starting point
down_cmd = create_touch_cmd(1, start_x, start_y, touch_id)
await send_action(app_state.sock, down_cmd)
await asyncio.sleep(0.02)
# Move through path points
delta_x = end_x - start_x
delta_y = end_y - start_y
for step in range(1, num_points + 1):
progress = step / num_points
current_x = int(start_x + delta_x * progress)
current_y = int(start_y + delta_y * progress)
move_cmd = create_touch_cmd(2, current_x, current_y, touch_id)
await send_action(app_state.sock, move_cmd)
await asyncio.sleep(interval)
# Touch up at ending point
up_cmd = create_touch_cmd(3, end_x, end_y, touch_id)
await send_action(app_state.sock, up_cmd)
return web.json_response({"status": "ok"})
async def handle_input(request: web.Request):
if not app_state.is_ready or not app_state.sock:
return web.json_response({"status": "error", "message": "Service not ready"}, status=503)
try:
data = await request.json()
text = str(data['text'])
except (json.JSONDecodeError, KeyError, TypeError):
return web.json_response({"status": "error", "message": "Invalid request body, 'text' field is required"}, status=400)
if not text or len(text) > 1024:
return web.json_response({"status": "error", "message": "Text length must be between 1 and 1024"}, status=400)
for char in text:
action = pack_message("ip", {"word": char})
await send_action(app_state.sock, action)
await asyncio.sleep(0.05)
return web.json_response({"status": "ok"})
async def handle_start(request: web.Request):
if app_state.is_ready:
return web.json_response({"status": "ok", "message": "Cloud game connection already active."})
if not TOKEN_FILE.is_file():
return web.json_response(
{"status": "login_required", "message": "Run login.py before starting the cloud game."},
status=401,
)
if app_state.cloud_game_task and app_state.cloud_game_task.done():
app_state.cloud_game_task = None
if not app_state.cloud_game_task:
app_state.last_error = None
app_state.ready_event.clear()
app_state.cloud_game_task = asyncio.create_task(run_cloud_game())
try:
await asyncio.wait_for(app_state.ready_event.wait(), timeout=START_WAIT_SECONDS)
except asyncio.TimeoutError:
return web.json_response(
{"status": "connecting", "message": "Cloud game connection is still starting."},
status=202,
)
if app_state.is_ready:
return web.json_response({"status": "ok", "message": "Cloud game connection is ready."})
return web.json_response(
{"status": "error", "message": app_state.last_error or "Cloud game connection failed."},
status=502,
)
async def handle_exit(request: web.Request):
if not app_state.cloud_game_task or app_state.cloud_game_task.done():
return web.json_response({"status": "ok", "message": "No active cloud game connection to exit."})
print(f"{Colors.CYAN}[*] Received exit request. Disconnecting from cloud game...{Colors.RESET}")
app_state.cloud_game_task.cancel()
try:
await app_state.cloud_game_task
except asyncio.CancelledError:
pass # Expected
return web.json_response({"status": "ok", "message": "Cloud game connection terminated."})
async def handle_root(request: web.Request):
raise web.HTTPMovedPermanently('/info')
# --- 云游戏连接逻辑 ---
async def run_cloud_game():
try:
try:
token = TOKEN_FILE.read_text(encoding="utf-8").strip()
except FileNotFoundError:
token = ""
if not token:
raise RuntimeError("login token is missing; run login.py first")
app_state.token = token
print(f"{Colors.CYAN}[*] Connecting to cloud gaming service...{Colors.RESET}")
res, sock = await connect(token, GAME_CODE, w=app_state.width, h=app_state.height, fps=FPS)
app_state.sock = sock
remote = object_from_string(res)
if not isinstance(remote, RTCSessionDescription):
raise RuntimeError(f"Unexpected offer type from signaling: {type(remote)!r}")
pc = RTCPeerConnection()
app_state.pc = pc
relay = MediaRelay()
track_event = asyncio.Event()
@pc.on("track")
def on_track(track):
if track.kind == "video":
print(f"{Colors.BLUE}[*] Video track received.{Colors.RESET}")
app_state.snapshotter = VideoSnapshotter(relay.subscribe(track))
app_state.snapshotter.start()
track_event.set()
await pc.setRemoteDescription(remote)
answer = await pc.createAnswer()
if answer is None:
raise RuntimeError("Failed to create SDP answer")
patched = RTCSessionDescription(
sdp=answer.sdp.replace("a=setup:active", "a=setup:passive"),
type=answer.type,
)
await pc.setLocalDescription(patched)
msg = {"id": str(int(time.time() * 1000)), "op": "answer", "data": {"sdp": patched.sdp}}
await sock.send(encode_mess(json.dumps(msg)))
print(f"{Colors.YELLOW}[*] Waiting for video stream...{Colors.RESET}")
await asyncio.wait_for(track_event.wait(), timeout=20.0)
if app_state.snapshotter and await app_state.snapshotter.wait_ready():
app_state.is_ready = True
app_state.ready_event.set()
print(f"{Colors.GREEN}{Colors.BOLD}[✓] Cloud game ready. API is active.{Colors.RESET}")
else:
raise RuntimeError("failed to receive the first cloud-game video frame")
# Use a cancellable wait instead of Event().wait()
# This allows the task to be properly cancelled by signals
while True:
await asyncio.sleep(1)
except asyncio.CancelledError:
print(f"\n{Colors.CYAN}[*] Cloud game task cancelled.{Colors.RESET}")
except Exception as e:
app_state.last_error = str(e)
app_state.ready_event.set()
print(f"\n{Colors.RED}[!] An error occurred in cloud game task: {e}{Colors.RESET}", file=sys.stderr)
logging.exception("Cloud game task error")
finally:
print(f"{Colors.CYAN}[*] Cleaning up cloud game resources...{Colors.RESET}")
token_to_use = app_state.token
pc_to_close = app_state.pc
sock_to_close = app_state.sock
snapshotter_to_stop = app_state.snapshotter
# 重置状态
app_state.reset()
if token_to_use:
print(f"{Colors.CYAN}[*] Sending exit command to cloud game server...{Colors.RESET}")
try:
loop = asyncio.get_running_loop()
await loop.run_in_executor(None, exit_game, token_to_use, GAME_CODE)
except Exception as exc:
logging.warning("Failed to release remote cloud-game session: %s", exc)
async def close_with_timeout(awaitable: Coroutine, timeout=5.0):
try:
await asyncio.wait_for(awaitable, timeout=timeout)
except (asyncio.TimeoutError, asyncio.CancelledError):
pass
except Exception:
pass
if snapshotter_to_stop:
await close_with_timeout(snapshotter_to_stop.stop())
if pc_to_close and pc_to_close.connectionState != "closed":
await close_with_timeout(pc_to_close.close())
if sock_to_close and sock_to_close.close_code is None:
await close_with_timeout(sock_to_close.close())
print(f"{Colors.GREEN}[✓] Cloud game resources cleaned up.{Colors.RESET}")
async def cleanup_background_tasks(app: web.Application):
if app_state.cloud_game_task and not app_state.cloud_game_task.done():
print(f"\n{Colors.CYAN}Server shutting down. Cleaning up active cloud game connection...{Colors.RESET}")
app_state.cloud_game_task.cancel()
try:
await app_state.cloud_game_task
except asyncio.CancelledError:
pass
# --- 主函数 ---
async def run_server():
"""Run the aiohttp server with proper signal handling."""
logging.basicConfig(level=logging.INFO,
format='%(asctime)s - %(levelname)s - %(message)s')
access_log = logging.getLogger("aiohttp.access")
app = web.Application()
app.add_routes([
web.get('/', handle_root),
web.get('/info', handle_info),
web.get('/account', handle_account),
web.get('/screencap', handle_screencap),
web.post('/click', handle_click),
web.post('/swipe', handle_swipe),
web.post('/input', handle_input),
web.post('/start', handle_start),
web.post('/exit', handle_exit),
])
app.on_cleanup.append(cleanup_background_tasks)
runner = web.AppRunner(app, access_log=access_log)
await runner.setup()
site = web.TCPSite(runner, HOST, PORT)
await site.start()
print(f"{Colors.GREEN}{Colors.BOLD}[✓] API server is running at http://{HOST}:{PORT}{Colors.RESET}")
print(f"{Colors.YELLOW}Send POST to /start to connect to the cloud game.{Colors.RESET}")
print(f"{Colors.YELLOW}(Press CTRL+C to quit){Colors.RESET}")
# Create shutdown event
shutdown_event = asyncio.Event()
# Setup signal handlers
loop = asyncio.get_running_loop()
def signal_handler():
print(f"\n{Colors.CYAN}[*] Shutdown signal received...{Colors.RESET}")
shutdown_event.set()
# Register signal handlers
# Note: loop.add_signal_handler() is not supported on Windows event loops,
# so the KeyboardInterrupt fallback in main() is needed for Windows support
if platform.system() != "Windows":
for sig in (signal.SIGINT, signal.SIGTERM):
loop.add_signal_handler(sig, signal_handler)
try:
# Wait for shutdown signal
await shutdown_event.wait()
except asyncio.CancelledError:
pass
finally:
print(f"{Colors.CYAN}[*] Shutting down server...{Colors.RESET}")
# Cleanup cloud game task if running
if app_state.cloud_game_task and not app_state.cloud_game_task.done():
app_state.cloud_game_task.cancel()
try:
await app_state.cloud_game_task
except asyncio.CancelledError:
pass
await runner.cleanup()
print(f"{Colors.GREEN}[✓] Server stopped.{Colors.RESET}")
def main():
try:
asyncio.run(run_server())
except KeyboardInterrupt:
# This handles Ctrl+C on Windows
print(f"\n{Colors.GREEN}[✓] Server stopped by user.{Colors.RESET}")
if __name__ == "__main__":
main()