import asyncio import json import time import sys import signal import platform import logging import base64 import os from pathlib import Path from typing import Optional, Coroutine try: from websockets.legacy.client import WebSocketClientProtocol except ImportError: # websockets >=12 removed legacy package from websockets.client import WebSocketClientProtocol # type: ignore[attr-defined] from io import BytesIO import requests from aiohttp import web from aiortc import RTCPeerConnection, RTCSessionDescription from aiortc.contrib.media import MediaRelay from sdk.wsconnect import ( connect, object_from_string, encode_mess, pack_message, send_action, login, exit_game ) # --- 配置 --- BASE_DIR = Path(__file__).resolve().parent GAME_CODE = os.getenv("MAA_ONLINE_GAME_CODE", "mrfz") TOKEN_FILE = Path(os.getenv("MAA_ONLINE_TOKEN_FILE", str(BASE_DIR / "token"))) HOST = os.getenv("MAA_ONLINE_HOST", "127.0.0.1") PORT = int(os.getenv("MAA_ONLINE_PORT", "22888")) WIDTH = int(os.getenv("MAA_ONLINE_WIDTH", "1280")) HEIGHT = int(os.getenv("MAA_ONLINE_HEIGHT", "720")) FPS = os.getenv("MAA_ONLINE_FPS", "30") START_WAIT_SECONDS = float(os.getenv("MAA_ONLINE_START_WAIT_SECONDS", "30")) STALE_LIMIT = float(os.getenv("MAA_ONLINE_STALE_LIMIT_SECONDS", "120")) # --- 颜色定义 --- class Colors: RESET = '\033[0m' RED = '\033[31m' GREEN = '\033[32m' YELLOW = '\033[33m' BLUE = '\033[34m' CYAN = '\033[36m' BOLD = '\033[1m' if platform.system() == "Windows": asyncio.set_event_loop_policy(asyncio.WindowsSelectorEventLoopPolicy()) # --- API 解码工具 --- def decode_api_response(encoded_data: str) -> dict: """Decode base64 encoded API response from cg.163.com""" try: raw_bytes = base64.b64decode(encoded_data) except Exception: return {} # Find the decryption key by detecting JSON start pattern decode_key = None if len(raw_bytes) >= 2: first_byte = raw_bytes[0] second_byte = raw_bytes[1] for key_candidate in range(256): char1 = chr((first_byte - key_candidate) % 256) char2 = chr((second_byte - key_candidate) % 256) if char1 == "{" and char2 == "\"": decode_key = key_candidate break if decode_key is None: return {} decoded_str = "".join(chr((b - decode_key) % 256) for b in raw_bytes) try: return json.loads(decoded_str) except json.JSONDecodeError: return {} def fetch_user_info(token: str) -> dict: """Fetch user info including remaining game time from cg.163.com API""" try: headers = {"Authorization": f"Bearer {token}"} response = requests.get( "https://n.cg.163.com/api/v2/users/@me", headers=headers, timeout=10 ) if response.status_code != 200: return {} return decode_api_response(response.text) except Exception as e: logging.warning(f"Failed to fetch user info: {e}") return {} # --- 全局状态 --- class AppState: def __init__(self): self.pc: Optional[RTCPeerConnection] = None self.sock: Optional[WebSocketClientProtocol] = None self.snapshotter: Optional['VideoSnapshotter'] = None self.is_ready = False self.width = WIDTH self.height = HEIGHT self.token: Optional[str] = None self.cloud_game_task: Optional[asyncio.Task] = None self.ready_event = asyncio.Event() self.last_error: Optional[str] = None def reset(self): self.pc = None self.sock = None self.snapshotter = None self.is_ready = False self.token = None self.cloud_game_task = None app_state = AppState() # --- 快照工具 (从 ark-demo.py 移植并修改) --- class VideoSnapshotter: def __init__(self, video_track): self._track = video_track self._task: Optional[asyncio.Task] = None self._last_frame = None self._got_first = asyncio.Event() self._running = False self._last_recv_ts: float = 0.0 def start(self): if self._task: return self._running = True self._task = asyncio.create_task(self._pump()) async def _pump(self): try: while self._running: frame = await self._track.recv() self._last_frame = frame self._last_recv_ts = time.monotonic() if frame.width > 0 and frame.height > 0: app_state.width = frame.width app_state.height = frame.height if not self._got_first.is_set(): self._got_first.set() except asyncio.CancelledError: pass # 任务被取消是正常的 except Exception: pass async def wait_ready(self, timeout=20.0): try: await asyncio.wait_for(self._got_first.wait(), timeout=timeout) return True except asyncio.TimeoutError: return False async def snapshot_bytes(self, fmt="png") -> Optional[bytes]: if not self._got_first.is_set(): return None if self._last_recv_ts and time.monotonic() - self._last_recv_ts > 10: self._last_frame = None if app_state.is_ready: app_state.is_ready = False logging.warning("Video stream stale for over 10s; marking service as not ready") return None frame = self._last_frame if frame is None: return None try: from PIL import Image img = frame.to_image() with BytesIO() as bio: img.save(bio, format=fmt.upper()) return bio.getvalue() except Exception as exc: logging.exception("Failed to encode cloud-game frame: %s", exc) return None async def stop(self): self._running = False if self._task: self._task.cancel() try: await self._task except asyncio.CancelledError: pass self._task = None # --- API 处理函数 --- async def handle_info(request: web.Request): if not app_state.is_ready: status = "connecting" if app_state.cloud_game_task and not app_state.cloud_game_task.done() else "disconnected" if app_state.last_error: status = "error" return web.json_response({ "status": status, "message": app_state.last_error or "Cloud gaming service not ready or not connected.", }) return web.json_response({ "status": "ok", "width": app_state.width, "height": app_state.height, }) async def handle_account(request: web.Request): if not app_state.token: return web.json_response({"status": "login_required"}, status=401) loop = asyncio.get_running_loop() user_info = await loop.run_in_executor(None, fetch_user_info, app_state.token) if not user_info: return web.json_response({"status": "error", "message": "Failed to query account."}, status=502) return web.json_response({ "status": "ok", "remaining_time": user_info.get("free_time_left"), }) async def handle_screencap(request: web.Request): if not app_state.is_ready or not app_state.snapshotter: return web.json_response({"status": "error", "message": "Service not ready"}, status=503) image_bytes = await app_state.snapshotter.snapshot_bytes(fmt="png") if not image_bytes: return web.json_response({"status": "error", "message": "Failed to capture screen"}, status=500) return web.Response(body=image_bytes, content_type="image/png") async def handle_click(request: web.Request): if not app_state.is_ready or not app_state.sock: return web.json_response({"status": "error", "message": "Service not ready"}, status=503) try: data = await request.json() x, y = int(data['x']), int(data['y']) except (json.JSONDecodeError, KeyError, TypeError, ValueError): return web.json_response({"status": "error", "message": "Invalid request body"}, status=400) if not (0 <= x < app_state.width and 0 <= y < app_state.height): return web.json_response({"status": "error", "message": "Coordinates out of range"}, status=400) logging.warning(f"Action: Click at ({x}, {y})") # 1. 先移动鼠标到目标位置 move_action = pack_message("mm", {"x": x, "y": y}) await send_action(app_state.sock, move_action) await asyncio.sleep(0.05) # 短暂等待,模拟真实操作 # 2. 再执行点击操作 click_action = pack_message("cm", {"x": x, "y": y}) await send_action(app_state.sock, click_action) return web.json_response({"status": "ok"}) async def handle_swipe(request: web.Request): if not app_state.is_ready or not app_state.sock: return web.json_response({"status": "error", "message": "Service not ready"}, status=503) try: data = await request.json() start_x, start_y = int(data['x1']), int(data['y1']) end_x, end_y = int(data['x2']), int(data['y2']) swipe_duration = int(data['duration']) except (json.JSONDecodeError, KeyError, TypeError, ValueError): return web.json_response({"status": "error", "message": "Invalid request body"}, status=400) if not (50 <= swipe_duration <= 10000): return web.json_response({"status": "error", "message": "Duration must be between 50 and 10000 ms"}, status=400) logging.warning(f"Action: Swipe from ({start_x}, {start_y}) to ({end_x}, {end_y}) in {swipe_duration}ms") # The web client protocol uses raw video-frame pixel coordinates, matching # the existing mouse move/click commands. Keep swipe in the same space. def clamp_coord(pixel_val: int, dimension: int) -> int: return max(0, min(pixel_val, dimension - 1)) screen_width = app_state.width screen_height = app_state.height num_points = max(5, swipe_duration // 30) interval = swipe_duration / 1000.0 / num_points touch_id = 0 def create_touch_cmd(evt_type: int, px: int, py: int, tid: int) -> dict: """Create a touch command in raw video-frame pixel coordinates.""" raw_x = clamp_coord(px, screen_width) raw_y = clamp_coord(py, screen_height) timestamp = str(int(time.time() * 1000)) cmd_str = f"{evt_type} {raw_x} {raw_y} {tid}" return {"id": timestamp, "op": "input", "data": {"cmd": cmd_str}} # Touch down at starting point down_cmd = create_touch_cmd(1, start_x, start_y, touch_id) await send_action(app_state.sock, down_cmd) await asyncio.sleep(0.02) # Move through path points delta_x = end_x - start_x delta_y = end_y - start_y for step in range(1, num_points + 1): progress = step / num_points current_x = int(start_x + delta_x * progress) current_y = int(start_y + delta_y * progress) move_cmd = create_touch_cmd(2, current_x, current_y, touch_id) await send_action(app_state.sock, move_cmd) await asyncio.sleep(interval) # Touch up at ending point up_cmd = create_touch_cmd(3, end_x, end_y, touch_id) await send_action(app_state.sock, up_cmd) return web.json_response({"status": "ok"}) async def handle_input(request: web.Request): if not app_state.is_ready or not app_state.sock: return web.json_response({"status": "error", "message": "Service not ready"}, status=503) try: data = await request.json() text = str(data['text']) except (json.JSONDecodeError, KeyError, TypeError): return web.json_response({"status": "error", "message": "Invalid request body, 'text' field is required"}, status=400) if not text or len(text) > 1024: return web.json_response({"status": "error", "message": "Text length must be between 1 and 1024"}, status=400) for char in text: action = pack_message("ip", {"word": char}) await send_action(app_state.sock, action) await asyncio.sleep(0.05) return web.json_response({"status": "ok"}) async def handle_start(request: web.Request): if app_state.is_ready: return web.json_response({"status": "ok", "message": "Cloud game connection already active."}) if not TOKEN_FILE.is_file(): return web.json_response( {"status": "login_required", "message": "Run login.py before starting the cloud game."}, status=401, ) if app_state.cloud_game_task and app_state.cloud_game_task.done(): app_state.cloud_game_task = None if not app_state.cloud_game_task: app_state.last_error = None app_state.ready_event.clear() app_state.cloud_game_task = asyncio.create_task(run_cloud_game()) try: await asyncio.wait_for(app_state.ready_event.wait(), timeout=START_WAIT_SECONDS) except asyncio.TimeoutError: return web.json_response( {"status": "connecting", "message": "Cloud game connection is still starting."}, status=202, ) if app_state.is_ready: return web.json_response({"status": "ok", "message": "Cloud game connection is ready."}) return web.json_response( {"status": "error", "message": app_state.last_error or "Cloud game connection failed."}, status=502, ) async def handle_exit(request: web.Request): if not app_state.cloud_game_task or app_state.cloud_game_task.done(): return web.json_response({"status": "ok", "message": "No active cloud game connection to exit."}) print(f"{Colors.CYAN}[*] Received exit request. Disconnecting from cloud game...{Colors.RESET}") app_state.cloud_game_task.cancel() try: await app_state.cloud_game_task except asyncio.CancelledError: pass # Expected return web.json_response({"status": "ok", "message": "Cloud game connection terminated."}) async def handle_root(request: web.Request): raise web.HTTPMovedPermanently('/info') # --- 云游戏连接逻辑 --- async def run_cloud_game(): try: try: token = TOKEN_FILE.read_text(encoding="utf-8").strip() except FileNotFoundError: token = "" if not token: raise RuntimeError("login token is missing; run login.py first") app_state.token = token print(f"{Colors.CYAN}[*] Connecting to cloud gaming service...{Colors.RESET}") res, sock = await connect(token, GAME_CODE, w=app_state.width, h=app_state.height, fps=FPS) app_state.sock = sock remote = object_from_string(res) if not isinstance(remote, RTCSessionDescription): raise RuntimeError(f"Unexpected offer type from signaling: {type(remote)!r}") pc = RTCPeerConnection() app_state.pc = pc relay = MediaRelay() track_event = asyncio.Event() @pc.on("track") def on_track(track): if track.kind == "video": print(f"{Colors.BLUE}[*] Video track received.{Colors.RESET}") app_state.snapshotter = VideoSnapshotter(relay.subscribe(track)) app_state.snapshotter.start() track_event.set() await pc.setRemoteDescription(remote) answer = await pc.createAnswer() if answer is None: raise RuntimeError("Failed to create SDP answer") patched = RTCSessionDescription( sdp=answer.sdp.replace("a=setup:active", "a=setup:passive"), type=answer.type, ) await pc.setLocalDescription(patched) msg = {"id": str(int(time.time() * 1000)), "op": "answer", "data": {"sdp": patched.sdp}} await sock.send(encode_mess(json.dumps(msg))) print(f"{Colors.YELLOW}[*] Waiting for video stream...{Colors.RESET}") await asyncio.wait_for(track_event.wait(), timeout=20.0) if app_state.snapshotter and await app_state.snapshotter.wait_ready(): app_state.is_ready = True app_state.ready_event.set() print(f"{Colors.GREEN}{Colors.BOLD}[✓] Cloud game ready. API is active.{Colors.RESET}") else: raise RuntimeError("failed to receive the first cloud-game video frame") # Use a cancellable wait instead of Event().wait() # This allows the task to be properly cancelled by signals. # Also watch for a dead cloud session: if the remote signaling # websocket closes or the video stream stalls for too long, tear # the session down (finally-block releases the NetEase session and # closes the peer connection) so the next /start reconnects cleanly # instead of serving 503s forever. while True: await asyncio.sleep(5) sock = app_state.sock if sock is not None and sock.close_code is not None: raise RuntimeError( f"cloud signaling websocket closed (code {sock.close_code}); tearing down session" ) snapshotter = app_state.snapshotter if snapshotter is not None: last_recv = getattr(snapshotter, "_last_recv_ts", 0.0) if last_recv and (time.monotonic() - last_recv) > STALE_LIMIT: raise RuntimeError( f"cloud video stream stale for over {STALE_LIMIT:.0f}s; tearing down session" ) except asyncio.CancelledError: print(f"\n{Colors.CYAN}[*] Cloud game task cancelled.{Colors.RESET}") except Exception as e: app_state.last_error = str(e) app_state.ready_event.set() print(f"\n{Colors.RED}[!] An error occurred in cloud game task: {e}{Colors.RESET}", file=sys.stderr) logging.exception("Cloud game task error") finally: print(f"{Colors.CYAN}[*] Cleaning up cloud game resources...{Colors.RESET}") token_to_use = app_state.token pc_to_close = app_state.pc sock_to_close = app_state.sock snapshotter_to_stop = app_state.snapshotter # 重置状态 app_state.reset() if token_to_use: print(f"{Colors.CYAN}[*] Sending exit command to cloud game server...{Colors.RESET}") try: loop = asyncio.get_running_loop() await loop.run_in_executor(None, exit_game, token_to_use, GAME_CODE) except Exception as exc: logging.warning("Failed to release remote cloud-game session: %s", exc) async def close_with_timeout(awaitable: Coroutine, timeout=5.0): try: await asyncio.wait_for(awaitable, timeout=timeout) except (asyncio.TimeoutError, asyncio.CancelledError): pass except Exception: pass if snapshotter_to_stop: await close_with_timeout(snapshotter_to_stop.stop()) if pc_to_close and pc_to_close.connectionState != "closed": await close_with_timeout(pc_to_close.close()) if sock_to_close and sock_to_close.close_code is None: await close_with_timeout(sock_to_close.close()) print(f"{Colors.GREEN}[✓] Cloud game resources cleaned up.{Colors.RESET}") async def cleanup_background_tasks(app: web.Application): if app_state.cloud_game_task and not app_state.cloud_game_task.done(): print(f"\n{Colors.CYAN}Server shutting down. Cleaning up active cloud game connection...{Colors.RESET}") app_state.cloud_game_task.cancel() try: await app_state.cloud_game_task except asyncio.CancelledError: pass # --- 主函数 --- async def run_server(): """Run the aiohttp server with proper signal handling.""" logging.basicConfig(level=logging.INFO, format='%(asctime)s - %(levelname)s - %(message)s') access_log = logging.getLogger("aiohttp.access") app = web.Application() app.add_routes([ web.get('/', handle_root), web.get('/info', handle_info), web.get('/account', handle_account), web.get('/screencap', handle_screencap), web.post('/click', handle_click), web.post('/swipe', handle_swipe), web.post('/input', handle_input), web.post('/start', handle_start), web.post('/exit', handle_exit), ]) app.on_cleanup.append(cleanup_background_tasks) runner = web.AppRunner(app, access_log=access_log) await runner.setup() site = web.TCPSite(runner, HOST, PORT) await site.start() print(f"{Colors.GREEN}{Colors.BOLD}[✓] API server is running at http://{HOST}:{PORT}{Colors.RESET}") print(f"{Colors.YELLOW}Send POST to /start to connect to the cloud game.{Colors.RESET}") print(f"{Colors.YELLOW}(Press CTRL+C to quit){Colors.RESET}") # Create shutdown event shutdown_event = asyncio.Event() # Setup signal handlers loop = asyncio.get_running_loop() def signal_handler(): print(f"\n{Colors.CYAN}[*] Shutdown signal received...{Colors.RESET}") shutdown_event.set() # Register signal handlers # Note: loop.add_signal_handler() is not supported on Windows event loops, # so the KeyboardInterrupt fallback in main() is needed for Windows support if platform.system() != "Windows": for sig in (signal.SIGINT, signal.SIGTERM): loop.add_signal_handler(sig, signal_handler) try: # Wait for shutdown signal await shutdown_event.wait() except asyncio.CancelledError: pass finally: print(f"{Colors.CYAN}[*] Shutting down server...{Colors.RESET}") # Cleanup cloud game task if running if app_state.cloud_game_task and not app_state.cloud_game_task.done(): app_state.cloud_game_task.cancel() try: await app_state.cloud_game_task except asyncio.CancelledError: pass await runner.cleanup() print(f"{Colors.GREEN}[✓] Server stopped.{Colors.RESET}") def main(): try: asyncio.run(run_server()) except KeyboardInterrupt: # This handles Ctrl+C on Windows print(f"\n{Colors.GREEN}[✓] Server stopped by user.{Colors.RESET}") if __name__ == "__main__": main()